

It was initially added to counter Discard Zaladar to make Garg 3/5 or 3/7 Hulk. Only the downside is that Ele cannot buff it, so just 1 copy in the deck. Opponent destroying CW for 3SE means that your ally is likely to survive longer, so you never actually lose tempo by playing CW.


Even though CW can be destroyed by opponent, 3SE is normally worths an ally removal. It’s almost like a mini Furrion Terror if you like. 1 health reduction is like a haste ally dealing damage to every opponent allies. It is not an ally, but it does help you control the board just like any other 3cc ally. However, it does its job even if it gets Crippling Blow or Zail’s Hymn and Steadfast is sometimes relevant. This ally is like 4cc 3/5, or 3cc 2/4 and 1cc draw a card – which is not great. Even if Scout is killed on the following turn, you get to see their hand and made them spend a card and resources to kill it – meaning your next ally is likely to survive. But with Scout, you can choose to buff or not because you know what is going to happen next. When you are Ele, normally you buff an ally hoping that the ally doesn’t get killed easily. While some of the card choices are obvious, I’d like to explain on peculiar cards that made it into the list.īeing able to look at opponent’s hand and to know what control tools they have in their hand is particularly helpful for Ele. The deck works like Good Stuff deck with many different utility allies. Turn 5 Dimension Ripper provides damage on board as well as draw. You are always the aggressor and opponent should always be forced to be reactive against Ele’s allies. Key Cards: Dimension Ripper, Murderous Hulk, Meat WagonĪlly, ally and ally. His love for Ele is insurmountable that nobody has ever seen him playing other heroes… This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.This is v.2.86 Elementalis deck by Edgenel who achieved No.1 on the both rating and scoring ranking with the underused hero.Įdgenel has been known as a master of Elementalis. I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there.

The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era.
